

"It's always been about the idea first, and then creating the tech it requires. "Though it looks like No Man's Sky is all about tech, for the team it's actually the opposite," he said. The goal, Wiltshire insisted, is to design a truly cohesive, interesting game. He added that, really, that's the main priority, despite all the seemingly endless tech talk.

That might inherently involve mods - we'll know more as we continue making the game." "Our focus, though, is on features that support what for us the game is about - exploring a vast universe. "We don't know yet whether we'll allow mods or provide tools to support them," said Hello's Alex Wiltshire. Will it happen, though? The team's not sure yet, but the potential is definitely there. Pairing No Man's Sky's procedural generation tech with player-created ideas, creatures, and assets could make the allegedly limitless game even more limitless, redefining the concept of limitlessness and making (oxy)morons out of us all. The most obvious, of course, is mod support. Manage cookie settingsĪssuming a PC version does happen, though, there are a few features that could really make it stand out. To see this content please enable targeting cookies. For now, then, they don't want to announce anything. The response I received was basically thus: there's nothing locking Hello Games into only making a PS4 version, but the team is purposefully small and they don't want to balloon it out so big that it pops, letting out creative potential with a sad "pffffffftheeep." Given that the game is still a ways off, the studio isn't entirely sure how much that will limit its ability to do two versions at the same time. In the wake of that I contacted Hello Games in hopes of getting a response with a little more meat on its bones, a why to accompany the (rather puzzling) what. He was, however, cagey on when a PC version might happen, and he stressed that one hasn't been formally announced yet. But that leaves open a PC version, which we really want to do." "Basically we're doing a console debut on PS4. Here's what's going on.ĭuring E3 managing director Sean Murray told me the following: Thankfully, I metaphorically (and also literally sometimes shhhh don't tell) live under developers' floorboards and subsist on whatever info-scraps might trickle down, so I snatched some clarification on the E3 "winner" from developer Hello Games.

Ever since Sony became the wind beneath its promotional wings, however, there's been some confusion around when a PC version will happen, if ever.

When procedurally-generated wonderverse No Man's Sky was first announced, we thought a PC version was a no brainer/manner/sky-er.
